perm filename BID[2,DBL] blob sn#022013 filedate 1973-02-02 generic text, type T, neo UTF8
00100	No opposing bidding during A1 and B1 :
00200	
00300	1c  12-13
00400	1d  14-15
00500	1h  16-17
00600	1s  18-19
00700	1nt 20-21
00800	2c  22-23
00900	2d  24-25
01000	2h  26-27
01100	2s  28-29
01200	2nt 30-31
01300	3c  32-33
01400	3d  34-35
01500	3h  36-37
01600	3s  38-39
01700	             where a void is counted as 2+
01800	               a singleton is counted as 1+
01900	               a doubleton is counted as 0+
02000	               where + is about one-half
02100	
     

00100	A2 when combined is <20:
00200	
00300	1nt     Means: no good 5-card suit
00400	        B2:  Pass if also no good 5-card suit
00500	             2<suit> is a shutout, meaning that tis is a good suit.
00600	1<suit> or
00700	2<suit>   means: this is my very best suit; it is a good suit.
00800	          B2: pass unless void in this suit of mine
00900	pass     Means: you just bid my best suit. It is an exceptionally good
01000	                 suit, and you should pass regardless of your hand.
01100	
     

00100	A2 when combined is 20 to 25
00200	
00300	PASS means you just bid my tremendous suit; a pass over 1nt means
00400	                  that I think we should play in 1nt
00500	<suit>   this i my best suit. Don't forget we should stay low, 
00600	            usually below the game level.
00700	2nt    if B1 was 1nt, then my raise to 2nt was "unnecessary"
00800	         in such a case, I mean that I have 3 good suits and one
00900	           bad one.  You probably have a couple good suits. Bid the
01000	           lower ranking one first. If it is OK by me, I'll pass;
01100	         If it is my bad one, I will bid the suit just above it; if
01200	        this is your other good suit, pass; else, bid your other good
01300	         suit and I will pass.
01400	
01500	       If your bid was not 1nt, then my raise to 2nt was "necessary".
01600	           I really think nt is our best shot, and you will probably
01700	            pass. I may only have 3 good suits, so don't hesitate to
01800	             bid if you have a very "distributional" hand.
01900	
     

00100	A2 for combined 26-31 (i.e, a bid of 2h,2s,2nt)
00200	
00300	3c  c,d
00400	3d  d,h
00500	3s  s,c
00600	3nt SHUTOUT: game in nt is probably our best bet
00700	4c  c,h
00800	4d  d,s
00900	Jump to game in any suit: SHUTOUT: this is my only good suit.
01000	                                    and i don't like nt.
01100	
     

00100	A2 for combined 32-35 (bids 3c,3d)
00200	
00300	3h  h,s
00400	3s  s,c
00500	3nt prefernce for nt, but we should probably be at 6 level.
00600	4c  c,h
00700	4d  d,s
00800	4h  h,d
00900	4s  c,d
01000	
01100	    b2:  bid your best response (one of the requested suits)
01200	at the 5 level:  if you don't have too great a slam hand
01300	at the 6 level:   if you do have such a good hand
01400	                i.e, closer to 34,35 pts., maybe a void, etc.
01500	  
01600	     a3: can rebid to 6 level if unusually good fitting slam hand
01700	         this is not so rare.
01800	
01900	
     

00100	A2 for over 35 (36-40)  (bids 3h,3s)
00200	
00300	4c  c,d
00400	4d  d,h
00500	4h  h,s
00600	4s  s,c
00700	4nt preference for nt, but shold be at 6 or 7 level
00800	5c  c,h
00900	5d  d,s
01000	
01100	    b2:  bid 6 of best suit only if you have a bad slam hand
01200	          otherwise, bid 7
01300	   a3: can rebid at 7 level if unusually good slam hand
     

00100	OPPOSING BIDDING:
00200	
00300	before a1:
00400	  1c,1d -- pass means i have less than 13 points
00500	           double means i have 13 to 15 points
00600	            [all others mean whatthey usually do]
00700	
00800	  1any other bid   --  pass means that i have under 14 points
00900	         double means that i have over 14 points but not enough to bid over them
01000	
01900	
02000	
02100	befre b1:  pass means "he bid higher than i would have"
02200	            double means "he bid just what i would have"
02300	           bid means whatit normally does.