perm filename BID[2,DBL] blob
sn#022013 filedate 1973-02-02 generic text, type T, neo UTF8
00100 No opposing bidding during A1 and B1 :
00200
00300 1c 12-13
00400 1d 14-15
00500 1h 16-17
00600 1s 18-19
00700 1nt 20-21
00800 2c 22-23
00900 2d 24-25
01000 2h 26-27
01100 2s 28-29
01200 2nt 30-31
01300 3c 32-33
01400 3d 34-35
01500 3h 36-37
01600 3s 38-39
01700 where a void is counted as 2+
01800 a singleton is counted as 1+
01900 a doubleton is counted as 0+
02000 where + is about one-half
02100
00100 A2 when combined is <20:
00200
00300 1nt Means: no good 5-card suit
00400 B2: Pass if also no good 5-card suit
00500 2<suit> is a shutout, meaning that tis is a good suit.
00600 1<suit> or
00700 2<suit> means: this is my very best suit; it is a good suit.
00800 B2: pass unless void in this suit of mine
00900 pass Means: you just bid my best suit. It is an exceptionally good
01000 suit, and you should pass regardless of your hand.
01100
00100 A2 when combined is 20 to 25
00200
00300 PASS means you just bid my tremendous suit; a pass over 1nt means
00400 that I think we should play in 1nt
00500 <suit> this i my best suit. Don't forget we should stay low,
00600 usually below the game level.
00700 2nt if B1 was 1nt, then my raise to 2nt was "unnecessary"
00800 in such a case, I mean that I have 3 good suits and one
00900 bad one. You probably have a couple good suits. Bid the
01000 lower ranking one first. If it is OK by me, I'll pass;
01100 If it is my bad one, I will bid the suit just above it; if
01200 this is your other good suit, pass; else, bid your other good
01300 suit and I will pass.
01400
01500 If your bid was not 1nt, then my raise to 2nt was "necessary".
01600 I really think nt is our best shot, and you will probably
01700 pass. I may only have 3 good suits, so don't hesitate to
01800 bid if you have a very "distributional" hand.
01900
00100 A2 for combined 26-31 (i.e, a bid of 2h,2s,2nt)
00200
00300 3c c,d
00400 3d d,h
00500 3s s,c
00600 3nt SHUTOUT: game in nt is probably our best bet
00700 4c c,h
00800 4d d,s
00900 Jump to game in any suit: SHUTOUT: this is my only good suit.
01000 and i don't like nt.
01100
00100 A2 for combined 32-35 (bids 3c,3d)
00200
00300 3h h,s
00400 3s s,c
00500 3nt prefernce for nt, but we should probably be at 6 level.
00600 4c c,h
00700 4d d,s
00800 4h h,d
00900 4s c,d
01000
01100 b2: bid your best response (one of the requested suits)
01200 at the 5 level: if you don't have too great a slam hand
01300 at the 6 level: if you do have such a good hand
01400 i.e, closer to 34,35 pts., maybe a void, etc.
01500
01600 a3: can rebid to 6 level if unusually good fitting slam hand
01700 this is not so rare.
01800
01900
00100 A2 for over 35 (36-40) (bids 3h,3s)
00200
00300 4c c,d
00400 4d d,h
00500 4h h,s
00600 4s s,c
00700 4nt preference for nt, but shold be at 6 or 7 level
00800 5c c,h
00900 5d d,s
01000
01100 b2: bid 6 of best suit only if you have a bad slam hand
01200 otherwise, bid 7
01300 a3: can rebid at 7 level if unusually good slam hand
00100 OPPOSING BIDDING:
00200
00300 before a1:
00400 1c,1d -- pass means i have less than 13 points
00500 double means i have 13 to 15 points
00600 [all others mean whatthey usually do]
00700
00800 1any other bid -- pass means that i have under 14 points
00900 double means that i have over 14 points but not enough to bid over them
01000
01900
02000
02100 befre b1: pass means "he bid higher than i would have"
02200 double means "he bid just what i would have"
02300 bid means whatit normally does.